Redesigned Bosses Plan

In this blog, we would like to share our thoughts on one of the most important aspects of the game - Bossing. This blog acts as a preparation for a finalized “Redesigned Bosses” feature card that will be unlocked on our site later on. Additionally, we would like to share some news regarding the development of Selene with you.

Read more
Class Rebalance: Magicians

It’s time for another Class Rebalance dev blog! This time, we are putting the spotlight on what is probably the most controversial class in the game, the magicians. Like with previous class rebalance dev blogs, we will start by sharing a short brief about our goals, move onto general analysis and details about the class, and lastly, take a look into each of the three branches: Fire & Poison Arch Mages, Ice & Lightning Arch Mages, and Bishops.

Read more
Engine and Networking

This devblog brings us back to the client. Since the last client devblog, there has been a significant amount of internal work done, both for gameplay and performance. These changes bring us closer to starting official testing, which will be discussed in more detail later on in this post. As it's been a while since the last client devblog, there's more information to cover. So without further ado, let's dive in.

Read more
Class Rebalance: Archers

It has been some time since we last shared any new information about our class rebalance blog, hasn't it? In this blog, we will be focusing on the Archer job branch. As we all know, this job splits into two classes: Bow Master and Crossbow Master. We will be analyzing the issues of each class and suggest alternative approaches to each one - All while not revealing any specific skills as those will be revealed in a future class section on the website. Short reminder: Since Selene is being built from the ground up, every skill also needs to be coded into the game. This could potentially be a tedious task. However, it allows us to redesign classes and code them differently in the first place.

Read more
Scrolling System Proposal

Let’s face it; scrolls in Maple are synonymous to RNG. It can range anywhere from being too easy (simply slapping scrolls on equipment and getting lucky) to be extremely difficult (no matter how many times you try luck isn’t by your side, and you keep failing them). This leads to a group of players who would instead not take the risk and spend time farming mesos, keeping their eyes on the market for a completed item to purchase, therefore barely participating in the scrolling activity itself.

Read more
First Previous 1 2 3 4 Next Last