UI and Networking

Welcome to the second dev blog entry! Today, we will be talking briefly about the history of the custom client along with some initial UI and networking work. Additionally, we'll go over some of the recent changes to our server software, Sequoia. Most of the content of this post is related to the inner workings of the client and server, but it's also vital that we have a strong base to work with so we can deliver a more stable gameplay experience.

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Introduction

Welcome to a new development blog series for Selene! Since Selene is in heavy development, we thought it would be a good idea to keep you all in the loop about what's going on internally by writing about it every so often. We'll likely be sharing new posts every couple of weeks or so depending on how much there is to share. With all of that out of the way, let's get started here with a brief overview about what we're currently doing.

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