Class Rebalance: Thieves

Welcome to our fourth class rebalance dev blog, addressing our plans for one of the most popular classes, Thieves. Before diving into Thieves, we have a section dedicated to addressing the months of silence and sharing our vision as of late. Afterward, like with previous class rebalance dev blogs, we will go over our class rebalance goals, general analysis, and details about Thieves, and then look into each branch.

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Sequoia Activity Summary

If you have taken a look at our recent dev blog entries, you may have noticed that the last technical dev blog was back in June 2020, which focused on progress made on the client up until that point. Since then, our dev blogs have covered various aspects related to game design, without any technical dev blogs whatsoever. Today is the day we bring you up to speed with the current state of development for Selene, along with our next plans.

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Gear Progression Plan

In this blog, we wish to introduce our plan for gear progression in Selene. We will go over the ins and outs of each of our decisions on this crucial topic. Additionally, this blog acts as a preparation for a finalized “Revised Gear Progression” feature card that will be unlocked later on and influenced by the community’s feedback on our plans. For dessert, we have a quick update regarding the development of Selene.

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Class Rebalance: Warriors

It’s time for another Class Rebalance dev blog, and this time we will be looking at a class we have previously teased before, the Warriors. Like with previous class rebalance dev blogs, we will start by sharing a short brief about our goals, move onto general analysis and details about the class, and lastly, take a look into each of the three branches: Heroes, Paladins, and Dark Knights.

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End Game Expansion

The aim of this dev blog is to give you an idea of what we have planned for Selene’s long-term future, targeted towards late and end game content. In the interest of keeping things a surprise for when the appropriate time comes to release each of the content portrayed here, especially end game areas and expeditions, we will not be revealing specifics. Rest assured, we are committed to prioritizing and developing the fundamental aspects of getting Selene ready for launch. Thus, the majority of contents depicted here are merely ideas that have yet to be fleshed out for the time being.

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